Hi,fellas
Working on my one of android project i got stuck on how to get image reflection on android
after messing a lot i successfully created image reflection with a little bit complicated android coding stuff. so as usual m goona describe how to achieve this
Here we go..
1.Start fresh project name it as ImageReflectionDemo
2.Create xml file
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<ImageView
android:id="@+id/bpsingh"
android:layout_width="127dp"
android:layout_height="wrap_content"
android:layout_weight="0.21"
android:src="@drawable/rihanna" />
</LinearLayout>
I just took one imageview with drawable image name bpsingh
3.Modify your Activity as
package com.parallelminds.appstore;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader.TileMode;
import android.os.Bundle;
import android.widget.ImageView;
public class ImageReflection extends Activity{
ImageView imageview;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.imagereflectiondemo);
//The gap we want between the reflection and the original image
final int reflectionGap = 4;
//Get you bit map from drawable folder
Bitmap originalImage = BitmapFactory.decodeResource(getResources(),
R.drawable.bpsingh);
int width = originalImage.getWidth();
int height = originalImage.getHeight();
//This will not scale but will flip on the Y axis
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
//Create a Bitmap with the flip matix applied to it.
//We only want the bottom half of the image
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height/2, width, height/2, matrix, false);
//Create a new bitmap with same width but taller to fit reflection
Bitmap bitmapWithReflection = Bitmap.createBitmap(width
, (height + height/2), Config.ARGB_8888);
//Create a new Canvas with the bitmap that's big enough for
//the image plus gap plus reflection
Canvas canvas = new Canvas(bitmapWithReflection);
//Draw in the original image
canvas.drawBitmap(originalImage, 0, 0, null);
//Draw in the gap
Paint deafaultPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, deafaultPaint);
//Draw in the reflection
canvas.drawBitmap(reflectionImage,0, height + reflectionGap, null);
//Create a shader that is a linear gradient that covers the reflection
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0, originalImage.getHeight(), 0,
bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff,
TileMode.CLAMP);
//Set the paint to use this shader (linear gradient)
paint.setShader(shader);
//Set the Transfer mode to be porter duff and destination in
// paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
//Draw a rectangle using the paint with our linear gradient
canvas.drawRect(0, height, width,
bitmapWithReflection.getHeight() + reflectionGap, paint);
//Create an Image view and add our bitmap with reflection to it
imageview=(ImageView) findViewById(R.id.rihana);
// ImageView imageView = new ImageView(this);
imageview.setImageBitmap(bitmapWithReflection);
}
}
4. Now run your project and you can see out put as
that's all
enjoy coding